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Karma18Karma YorickYorick Vi18Vi SivirSivir ZyraZyra AhriAhriSpearOfShojinJeweledGauntletStrikersFlail SettSettBrambleVestDragonsClawWarmogsArmor GnarSmallGnarSmall AsheAsheRedBuffSpearOfShojinLastWhisper

Early Units

Karma18KarmaRakanRakanYorickYorickYunaraYunara

Item Priority

SpearOfShojinJeweledGauntletComponent_GiantsBeltComponent_SparringGloves

Flex Units

Vi18ViSivirSivirZyraZyraAhriAhriSettSettGnarSmallGnarSmall

Positioning Example

Karma18KarmaYorickYorickVi18ViSivirSivirZyraZyraGnarSmallGnarSmall
AhriAhriSettSettAsheAshe

Tips

Core of the comp is Ahri + Sett + Ashe. The rest of the units are flexible. If itemizing Sivir, go for Execute Primal. If far ahead and win streaking, you can play for Phoenix Primal.

Stage 2

Look for 3 Blossom early and play for win streak. Karma can hold items for Ahri. Itemize Yorick or any other 2* tank.

Stage 3

Add 5 Blossom when you can. Flex in Blackthorn (Veigar / Azir), Fiddlesticks + Defender, or other frontline while stacking econ. Always play Ahri 1 and itemize her.

Stage 4

Level and roll for Ahri, Sett, and at least 5 Blossom. You can also temporarily play 7 Blossom for econ while going to 9. End game cap = replace Yorick / Karma.

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