← Comps tier list

YorickYorick AzirAzir Fiddlesticks18Fiddlesticks Amumu18Amumu MalphiteMalphiteGargoyleStoneplateWarmogsArmorCrownguard SorakaSorakaRabadonsDeathcapAdaptiveHelmJeweledGauntlet ZyraZyraSpearOfShojinVoidStaffArchangelsStaff KennenKennen

Early Units

RakanRakanYorickYorickKarma18KarmaYunaraYunara

Item Priority

GargoyleStoneplateComponent_TearOfTheGoddessComponent_NeedlesslyLargeRodComponent_RecurveBow

Flex Units

AzirAzirFiddlesticks18FiddlesticksAmumu18AmumuMalphiteMalphiteSorakaSorakaZyraZyra

Positioning Example

YorickYorickAzirAzirFiddlesticks18FiddlesticksAmumu18AmumuKennenKennen
MalphiteMalphiteSorakaSorakaZyraZyra

Tips

Core is Malphite + Azir + 2 Flora Fatalis for healing. Can play Ahri/Zyra/Ezreal as additional carries and Lillia/Amumu/Kennen/Maokai as supporting frontline.

Stage 2

Open with a strong AP opener, preferably around Blossom. Slam generic AP items and Malphite items for a win streak.

Stage 3

Add in useful 3 costs like Fiddlesticks, Cassio, Azir then flex around their traits. General rule: put items on upgraded units.

Stage 4

Level and roll for Malphite. You will often have to itemize and work with whoever you hit so don't overly tunnel on your roll down.

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