← Comps tier list

YorickYorick Scuttlecrab18Scuttlecrab AzirAzir Vi18Vi Amumu18AmumuWarmogsArmorBrambleVestDragonsClaw ZyraZyraSpearOfShojinArchangelsStaffHextechGunblade MaokaiMaokai IvernIvernAdaptiveHelmSpearOfShojinAdaptiveHelm KennenKennenEmblemJuggernautVoidStaffEdgeOfNight

Early Units

RakanRakanYorickYorickKarma18KarmaYunaraYunara

Item Priority

ArchangelsStaffWarmogsArmorComponent_TearOfTheGoddessComponent_NeedlesslyLargeRod

Flex Units

Scuttlecrab18ScuttlecrabAzirAzirVi18ViAmumu18AmumuZyraZyraMaokaiMaokai

Positioning Example

YorickYorickScuttlecrab18ScuttlecrabAzirAzirVi18ViMaokaiMaokai
Amumu18AmumuZyraZyraIvernIvernKennenKennen

Tips

Consider this as a flex option to Malphite AP if you were playing around juggernauts in the midgame already. Forceable with Jugg +1. Very strong if you make it to juggernaut Kennen. Play morgana with utility on 8 with no juggernaut emblem and aim to drop her on 9 for lux.

Stage 2

Open with a strong AP opener, preferably around Blossom. Slam generic AP items and Tank items for a win streak.

Stage 3

Ideally start holding more juggernauts to pair with the Yorick blossom opener, consider moving karma items to LB or Cassio 2.

Stage 4

Level and roll for 6 juggernauts +Zyra. If you don't have a juggernaut emblem, play Morgana and have her hold utility in the last slot on 8.

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