← Comps tier list

SentrySentry Gromp18_APGromp Murkwolf18Murkwolf Scuttlecrab18Scuttlecrab Krug18Krug CrimsonRaptor18CrimsonRaptor Brambleback18BramblebackEdgeOfNightQuicksilverGiantSlayer Sentinel18SentinelWarmogsArmorProtectorsVowCrownguard Taric18Taric GnarSmallGnarSmallThiefsGloves ElderDragonElderDragonInfinityEdgeStrikersFlailDeathblade

Early Units

Cinderling18CinderlingSentrySentryScuttlecrab18ScuttlecrabYorickYorick

Item Priority

InfinityEdgeComponent_BFSwordComponent_SparringGlovesComponent_GiantsBelt

Flex Units

Gromp18_APGrompMurkwolf18MurkwolfKrug18KrugCrimsonRaptor18CrimsonRaptorBrambleback18BramblebackSentinel18Sentinel

Positioning Example

SentrySentryGromp18_APGrompMurkwolf18MurkwolfScuttlecrab18ScuttlecrabKrug18KrugCrimsonRaptor18CrimsonRaptorTaric18Taric
Brambleback18BramblebackSentinel18SentinelGnarSmallGnarSmallElderDragonElderDragon

Tips

Alpha Mark the Elder Dragon. Strong with any augment that gives you +1 team size so you can fit in another carry.

Stage 2

Slam items aggressively and play for full win streak with Riftbeast items. Ideal opener will be Riftbeasts featuring Cinderling / Gromp / Mama Beak carry.

Stage 3

Continue prioritize win streaking. If you have an econ augment, you can go Fast 7 (before 3-3) to maintain win streak if needed.

Stage 4

You can start losing rounds while focusing on econ. Fast 9 by the beginning of Stage 5 and look for your 5 costs. You want around 70g+ minimum for the rolldown.

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