Sentry
Gromp
Murkwolf
Scuttlecrab
Krug
CrimsonRaptor
Brambleback

Sentinel

Taric
GnarSmall
ElderDragon


Cinderling
Sentry
Scuttlecrab
Yorick
›
›
›
Gromp
Murkwolf
Krug
CrimsonRaptor
Brambleback
Sentinel
Sentry
Gromp
Murkwolf
Scuttlecrab
Krug
CrimsonRaptor
Taric
Brambleback
Sentinel
GnarSmall
ElderDragonAlpha Mark the Elder Dragon. Strong with any augment that gives you +1 team size so you can fit in another carry.
Slam items aggressively and play for full win streak with Riftbeast items. Ideal opener will be Riftbeasts featuring Cinderling / Gromp / Mama Beak carry.
Continue prioritize win streaking. If you have an econ augment, you can go Fast 7 (before 3-3) to maintain win streak if needed.
You can start losing rounds while focusing on econ. Fast 9 by the beginning of Stage 5 and look for your 5 costs. You want around 70g+ minimum for the rolldown.